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HCI in Business: First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
The Role of Human Factors in Production Networks and Quality Management
other
Author(s):
Ralf Philipsen
,
Philipp Brauner
,
Sebastian Stiller
,
Martina Ziefle
,
Robert Schmitt
Publication date
(Print):
2014
Publisher:
Springer International Publishing
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MANAGEMENT - Journal of Contemporary Management Issues
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From boring to scoring – a collaborative serious game for learning and practicing mathematical logic for computer science education
Andreas Schäfer
,
Jan Holz
,
Thiemo Leonhardt
…
(2013)
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Human Factors in Supply Chain Management
Philipp Brauner
,
Simone Runge
,
Marcel Groten
…
(2013)
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Integrative Production Technology for High-Wage Countries
Christian Brecher
(2012)
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Book Chapter
Publication date (Print):
2014
Pages
: 80-91
DOI:
10.1007/978-3-319-07293-7_8
SO-VID:
41a43cdf-8932-4c42-9941-568b9bb6631a
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http://www.springer.com/tdm
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Book chapters
pp. 3
Exploring Interaction Design for Advanced Analytics and Simulation
pp. 15
Decision Support System Based on Distributed Simulation Optimization for Medical Resource Allocation in Emergency Department
pp. 25
The Impact of Business-IT Alignment on Information Security Process
pp. 37
Examing Significant Factors and Risks Affecting the Willingness to Adopt a Cloud–Based CRM
pp. 49
Towards Public Health Dashboard Design Guidelines
pp. 60
Information Technology Service Delivery to Small Businesses
pp. 68
Charting a New Course for the Workplace with an Experience Framework
pp. 80
The Role of Human Factors in Production Networks and Quality Management
pp. 92
Managing User Acceptance Testing of Business Applications
pp. 103
How to Improve Customer Relationship Management in Air Transportation Using Case-Based Reasoning
pp. 112
Toward a Faithful Bidding of Web Advertisement
pp. 121
An Evaluation Scheme for Performance Measurement of Facebook Use
pp. 133
Understanding the Factors That Influence the Perceived Severity of Cyber-bullying
pp. 145
Seeking Consensus: A Content Analysis of Online Medical Consultation
pp. 155
Social Media Marketing on Twitter
pp. 166
The Internet, Happiness, and Social Interaction: A Review of Literature
pp. 175
Small and Medium Enterprises 2.0: Are We There Yet?
pp. 183
Finding Keyphrases of Readers’ Interest Utilizing Writers’ Interest in Social Media
pp. 194
The Role of Interactivity in Information Search on ACG Portal Site
pp. 206
Factors Affecting Continued Use of Social Media
pp. 214
Image-Blogs: Consumer Adoption and Usage
pp. 221
Main Factors for Joining New Social Networking Sites
pp. 233
“There’s No Way I Would Ever Buy Any Mp3 Player with a Measly 4gb of Storage”: Mining Intention Insights about Future Actions
pp. 245
Experts versus Friends: To Whom Do I Listen More? The Factors That Affect Credibility of Online Information
pp. 257
To Shave or Not to Shave?
pp. 266
Empowering Users to Explore Subject Knowledge by Aggregating Search Interfaces
pp. 279
Follow-Me: Smartwatch Assistance on the Shop Floor
pp. 288
A Qualitative Investigation of ‘Context’, ‘Enterprise Mobile Services’ and the Influence of Context on User Experiences and Acceptance of Enterprise Mobile Services
pp. 299
Designing for Success: Creating Business Value with Mobile User Experience (UX)
pp. 307
The Performance of Self in the Context of Shopping in a Virtual Dressing Room System
pp. 316
Understanding Dynamic Pricing for Parking in Los Angeles: Survey and Ethnographic Results
pp. 328
Full-Body Interaction for the Elderly in Trade Fair Environments
pp. 339
Human-Computer vs. Consumer-Store Interaction in a Multichannel Retail Environment: Some Multidisciplinary Research Directions
pp. 350
Market Intelligence in Hypercompetitive Mobile Platform Ecosystems: A Pricing Strategy
pp. 360
A User-Centered Approach in Designing NFC Couponing Platform: The Case Study of CMM Applications
pp. 371
Mobile Design Usability Guidelines for Outdoor Recreation and Tourism
pp. 381
A Framework for Evaluating the Effectiveness of Gamification Techniques by Personality Type
pp. 390
The Global Leadership of Virtual Teams in Avatar-Based Virtual Environments
pp. 410
An Investigation of User Interface Features of Crowdsourcing Applications
pp. 419
Co-design of Neighbourhood Services Using Gamification Cards
pp. 429
Applications of a Roleplaying Game for Qualitative Simulation and Cooperative Situations Related to Supply Chain Management
pp. 440
Gamification Design for Increasing Customer Purchase Intention in a Mobile Marketing Campaign App
pp. 451
An Individual Differences Approach in Adaptive Waving of User Checkout Process in Retail eCommerce
pp. 461
Do You Trust My Avatar? Effects of Photo-Realistic Seller Avatars and Reputation Scores on Trust in Online Transactions
pp. 471
What Web Analysts Can Do for Human-Computer Interaction?
pp. 482
Persuasive Web Design in e-Commerce
pp. 492
Creating Competitive Advantage in IT-Intensive Organizations: A Design Thinking Perspective
pp. 504
Understanding the Antecedents and Consequences of Live-Chat Use in E-Commerce Context
pp. 516
Productivity of Services - An Empirical View on the German Market
pp. 526
Consumer Preferences for the Interface of E-Commerce Product Recommendation System
pp. 538
Critical Examination of Online Group-Buying Mechanisms
pp. 549
A Case Study of the Application of Cores and Paths in Financial Web Design
pp. 559
WebQual and Its Relevance to Users with Visual Disabilities
pp. 566
First in Search – How to Optimize Search Results in E-Commerce Web Shops
pp. 575
The Value of User Centered Design in Product Marketing: A Simulated Manufacturing Company Product Offering Market Strategy
pp. 585
Principles of Human Computer Interaction in Crowdsourcing to Foster Motivation in the Context of Open Innovation
pp. 597
Search in Open Innovation: How Does It Evolve with the Facilitation of Information Technology?
pp. 609
Technology Acceptance Model: Worried about the Cultural Influence?
pp. 620
Towards the Development of a ‘User-Experience’ Technology Adoption Model for the Interactive Mobile Technology
pp. 631
Using Participatory Design and Card Sorting to Create a Community of Practice
pp. 638
“Crowdsense” – Initiating New Communications and Collaborations between People in a Large Organization
pp. 649
Accelerating Individual Innovation: Evidence from a Multinational Corporation
pp. 659
Determinants of Continued Participation in Web-Based Co-creation Platforms
pp. 670
Towards Predicting Ad Effectiveness via an Eye Tracking Study
pp. 681
Exploring the Impact of Users’ Preference Diversity on Recommender System Performance
pp. 690
A Usability Evaluation of an Electronic Health Record System for Nursing Documentation Used in the Municipality Healthcare Services in Norway
pp. 703
UX and Strategic Management: A Case Study of Smartphone (Apple vs. Samsung) and Search Engine (Google vs. Naver) Industry
pp. 711
Designing a Multi-modal Association Graph for Music Objects
pp. 723
Usability Evaluations of an Interactive, Internet Enabled Human Centered SanaViz Geovisualization Application
pp. 735
Improving Xbox Search Relevance by Click Likelihood Labeling
pp. 744
A Preliminary Study on Social Cues Design in Mobile Check-in Based Advertisement
pp. 754
Analyzing the User-Generated Content on Disintermediation Effect: A Latent Segmentation Study of Bookers and Lookers
pp. 765
Do We Follow Friends or Acquaintances? The Effects of Social Recommendations at Different Shopping Stages
pp. 775
When Two Is Better Than One – Product Recommendation with Dual Information Processing Strategies
pp. 787
Effects of Social Distance and Matching Message Orientation on Consumers’ Product Evaluation
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