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Architecture_MPS
Europe and the World: A law review
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Journal of Bentham Studies
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The Semantic Web : 14th International Conference, ESWC 2017, Portorož, Slovenia, May 28 – June 1, 2017, Proceedings, Part I
Harnessing Diversity in Crowds and Machines for Better NER Performance
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Author(s):
Oana Inel
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Lora Aroyo
Publication date
(Online):
May 16 2017
Publisher:
Springer International Publishing
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International Journal of Critical Diversity Studies
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Cheap and fast---but is it good?
Rion Snow
,
Brendan O'Connor
,
Daniel Jurafsky
…
(2008)
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ZenCrowd
Philippe Cudré-Mauroux
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Djellel Difallah
,
Gianluca Demartini
(2012)
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Analysis of named entity recognition and linking for tweets
Leon Derczynski
,
Diana Maynard
,
Giuseppe Rizzo
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(2015)
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Book Chapter
Publication date (Print):
2017
Publication date (Online):
May 16 2017
Pages
: 289-304
DOI:
10.1007/978-3-319-58068-5_18
SO-VID:
278107a0-81be-41ad-8952-bf1e50362568
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Book chapters
pp. 1
Embodied Agents and Meaningful Motion
pp. 3
Traffic Analytics for Linked Data Publishers
pp. 3
Comparing Objective and Subjective Metrics Between Physical and Virtual Tasks
pp. 11
A Modified Particle Swarm Optimization Algorithm for Community Detection in Complex Networks
pp. 14
Avatar Types Matter: Review of Avatar Literature for Performance Purposes
pp. 19
Explaining Graph Navigational Queries
pp. 14
Stepping into the Interactive Drama
pp. 22
A Tool for Assessing User Experience of Fit of a Virtual Workplace
pp. 28
Mouse Tracking Measures and Movement Patterns with Application for Online Surveys
pp. 35
A SPARQL Extension for Generating RDF from Heterogeneous Formats
pp. 26
From Another Point of View: Art-E-Fact
pp. 35
Preliminary Review of a Virtual World Usability Questionnaire
pp. 43
Knowledge Compilation Techniques for Model-Based Diagnosis of Complex Active Systems
pp. 53
Exploiting Source-Object Networks to Resolve Object Conflicts in Linked Data
pp. 36
1, 2, 3 .... Action! Directing Real Actors and Virtual Characters
pp. 47
Smart Prototyping - Improving the Evaluation of Design Concepts Using Virtual Reality
pp. 65
Recognition of Handwritten Characters Using Google Fonts and Freeman Chain Codes
pp. 68
Methods for Intrinsic Evaluation of Links in the Web of Data
pp. 42
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
pp. 59
Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions
pp. 79
An Efficient Approach for Extraction Positive and Negative Association Rules from Big Data
pp. 85
Entity Deduplication on ScholarlyData
pp. 103
Wombat – A Generalization Approach for Automatic Link Discovery
pp. 71
Guidelines for Graphical User Interface Design in Mobile Augmented Reality Applications
pp. 98
Field-Reliability Predictions Based on Statistical System Lifecycle Models
pp. 118
Building a Knowledge Based Summarization System for Text Data Mining
pp. 120
Actively Learning to Rank Semantic Associations for Personalized Contextual Exploration of Knowledge Graphs
pp. 55
Narrativity of User Experience
pp. 81
The User Experience of Disney Infinity
pp. 134
Spanish Twitter Data Used as a Source of Information About Consumer Food Choice
pp. 136
Synthesizing Knowledge Graphs for Link and Type Prediction Benchmarking
pp. 61
Integrated Decision Points for Interactive Movies
pp. 92
Using Qualitative Data Analysis to Measure User Experience in a Serious Game for Premed Students
pp. 107
A Holistic Evaluation of Task View Format for Training a Simulated Robot-Assisted EOD Task
pp. 147
Feedback Matters! Predicting the Appreciation of Online Articles A Data-Driven Approach
pp. 152
Online Relation Alignment for Linked Datasets
pp. 68
Autonomous Virtual Actors
pp. 116
The Effects of Automation Error Types on Operators’ Trust and Reliance
pp. 160
Creative Intelligence – Automating Car Design Studio with Generative Adversarial Networks (GAN)
pp. 169
Tuning Personalized PageRank for Semantics-Aware Recommendations Based on Linked Open Data
pp. 79
Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
pp. 184
Terminological Cluster Trees for Disjointness Axiom Discovery
pp. 89
Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling
pp. 135
Auditory and Visual Properties in the Virtual Reality Using Haptic Device
pp. 192
Between the Lines: Machine Learning for Prediction of Psychological Traits - A Survey
pp. 202
Embedding Learning for Declarative Memories
pp. 147
Exploring Behavioral Methods to Reduce Visually Induced Motion Sickness in Virtual Environments
pp. 212
LawStats – Large-Scale German Court Decision Evaluation Using Web Service Classifiers
pp. 219
Spatial Ontology-Mediated Query Answering over Mobility Streams
pp. 113
A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality
pp. 156
Assessment of Kim’s Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects
pp. 223
Clinical Text Mining for Context Sequences Identification
pp. 238
Optimizing the Performance of Concurrent RDF Stream Processing Queries
pp. 119
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
pp. 164
Olfactory Stimuli Increase Presence During Simulated Exposure
pp. 239
A Multi-device Assistive System for Industrial Maintenance Operations
pp. 254
AGACY Monitoring: A Hybrid Model for Activity Recognition and Uncertainty Handling
pp. 126
A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie
pp. 173
Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of Movement
pp. 248
Feedback Presentation for Workers in Industrial Environments – Challenges and Opportunities
pp. 273
Mapping Natural Language to Description Logic
pp. 132
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
pp. 184
Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis
pp. 265
On a New Method to Build Group Equivariant Operators by Means of Permutants
pp. 289
Harnessing Diversity in Crowds and Machines for Better NER Performance
pp. 142
Mobile Entertainment Computing
pp. 199
Aspects of Voice Interaction on a Mobile Augmented Reality Application
pp. 273
Topological Characteristics of Digital Models of Geological Core
pp. 305
All that Glitters Is Not Gold – Rule-Based Curation of Reference Datasets for Named Entity Recognition and Entity Linking
pp. 148
StoryNet: An Educational Game for Social Skills
pp. 211
Gesture Interactions for Virtual Immersive Environments: Navigation, Selection and Manipulation
pp. 282
Shortened Persistent Homology for a Biomedical Retrieval System with Relevance Feedback
pp. 158
Inner Earth: Towards Interaction Patterns
pp. 222
Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands
pp. 337
Combining Word and Entity Embeddings for Entity Linking
pp. 164
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario
pp. 233
Research on Motion Model for Technique Movements of Competitive Swimming in Virtual Interactive Environment
pp. 304
A Rule Extraction Study Based on a Convolutional Neural Network
pp. 353
Beyond Time: Dynamic Context-Aware Entity Recommendation
pp. 171
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications
pp. 243
Ultrafast Facial Tracker Using Generic Cameras with Applications in Intelligent Lifestyle
pp. 314
Evaluating Explanations by Cognitive Value
pp. 371
Patterns for Heterogeneous TBox Mappings to Bridge Different Modelling Decisions
pp. 177
Experience the Antique Olympics! An Interactive Educational Narrative
pp. 255
Evaluation of Information Visualization Interaction Techniques Using Gestures and Widgets in 3D Environments
pp. 329
Measures of Model Interpretability for Model Selection
pp. 387
Exploring Importance Measures for Summarizing RDF/S KBs
pp. 183
Narrative, Game Play, and Alternative Time Structures for Virtual Environments
pp. 350
Regular Inference on Artificial Neural Networks
pp. 195
Telling Stories with Dialogue Boxes to Retrieve Documents
pp. 277
2D and 3D Iconography on Augmented Reality Interfaces
pp. 419
Rule-Based OWL Modeling with ROWLTab Protégé Plugin
pp. 207
Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade
pp. 287
Optimizing 3D Object Visualization on the Web
pp. 434
Chaudron: Extending DBpedia with Measurement
pp. 213
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series
pp. 299
Holographic Humans
pp. 449
SM4MQ: A Semantic Model for Multidimensional Queries
pp. 219
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution
pp. 308
Screen Space Cone Tracing for Glossy Reflections
pp. 465
Using Insights from Psychology and Language to Improve How People Reason with Description Logics
pp. 232
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film
pp. 319
Lifetime and Deployment Limits for Mobile, 3D-Perceptual Applications
pp. 485
Updating Wikipedia via DBpedia Mappings and SPARQL
pp. 240
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
pp. 330
Study of a Virtual Conference in a Mirror World with Avatars and HMD
pp. 502
Learning Commonalities in RDF
pp. 246
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
pp. 339
Using iBeacons for Location-Based Tracking in Alternate Reality Games: A Pilot Study
pp. 518
Lean Kernels in Description Logics
pp. 252
Poetics of Voicemail: The Tree-Structured Narrative of BirthData
pp. 348
Augmenting Reality Through Wearable Devices
pp. 258
Libro Vision: Gesture-Controlled Virtual Book
pp. 554
Crowdsourced Affinity: A Matter of Fact or Experience
pp. 264
DinoHunter: Platform for Mobile Edutainment Applications in Museums
pp. 363
Mixed Reality Training of Military Tasks: Comparison of Two Approaches Through Reactions from Subject Matter Experts
pp. 270
An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology
pp. 375
Augmented Reality for the US Air Force
pp. 591
Modeling and Querying Greek Legislation Using Semantic Web Technologies
pp. 277
Monotony: An Experimental Interactive Narrative
pp. 386
Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training Games
pp. 607
Self-Enforcing Access Control for Encrypted RDF
pp. 284
The Fabulous Adventures of MC Walker: Conceptual Videogame
pp. 623
Removing Barriers to Transparency: A Case Study on the Use of Semantic Technologies to Tackle Procurement Data Inconsistency
pp. 290
Janus – Keeper of the Gate to the Otherworld
pp. 406
From Interface to Interspace Conceptual Framework for Multimodal Flight Deck Controls
pp. 638
NdFluents: An Ontology for Annotated Statements with Inference Preservation
pp. 293
Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling
pp. 416
Virtual Reality Based Navigation Training for Astronaut Moving in a Simulated Space Station
pp. 655
Adopting Semantic Technologies for Effective Corporate Transparency
pp. 297
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century
pp. 424
Application of Virtual Environments for Infantry Soldier Skills Training: We are Doing it Wrong
pp. 433
Test-Bed for Integrated Ground Control Station Experimentation and Rehearsal: Crew Performance and Authority Pathway Concept Development
pp. 446
Object Manipulation by Virtual Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation Display
pp. 454
A Performance-Based Training Evaluation for an Augmented Virtuality Call for Fire Training System
pp. 465
The Effect of Agent Reasoning Transparency on Automation Bias: An Analysis of Response Performance
pp. 481
Utilizing Digital Game Environments for Training Prosthetic Use
pp. 490
Full-Body Portable Virtual Reality for Personal Protective Equipment Training
pp. 502
New Emergency Medicine Paradigm via Augmented Telemedicine
pp. 512
Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management
pp. 521
Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access Procedure
pp. 532
ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-being
pp. 544
Immersive Gatekeeper Training System for Suicide Prevention in HMD Based Virtual Environments
pp. 552
Animation Validation of Obese Virtual Pediatric Patients Using a FLACC Pain Scale
pp. 565
3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation
pp. 574
Medutainment-Based AR Rally: Disaster Medical Learning Tool for Citizens
pp. 587
Interactive VR-based Visualization for Material Flow Simulations
pp. 597
Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments
pp. 609
Collaborative Design of Material Handling Systems Using Distributed Virtual Reality Environments
pp. 621
Investigating Low-Cost Virtual Reality Technologies in the Context of an Immersive Maintenance Training Application
pp. 633
Tangible Augmented Reality and Engineering Product Dissection
pp. 643
smARt.Assembly – Projection-Based Augmented Reality for Supporting Assembly Workers
pp. 653
Virtual Tailor for Garment Design
pp. 662
An Interactive Augmented Reality Furniture Customization System
pp. 671
Ghost Hunter – An Augmented Reality Ghost Busting Game
pp. 679
Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design Framework
pp. 691
Virtual Environments as Communication Technologies of Faith
pp. 702
Geometry Explorer: Facilitating Geometry Education with Virtual Reality
pp. 714
Intelligent Virtual Environment Using a Methodology Oriented to Agents
pp. 724
Applying Virtual Reality in City Planning
pp. 736
A Role of Augmented Reality in Educational Contents: Intermediating Between Reality and Virtual Reality
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