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      New Digital Work : Digital Sovereignty at the Workplace 

      New Digital Work and Digital Sovereignty at the Workplace – An Introduction

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      Springer International Publishing

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          There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          In this chapter, a framework will be presented for analyzing and designing work systems for digital sovereignty, based on sources from action regulation, control (in the psychological sense), and sociotechnical systems theories. The individual contributions of this edited volume are then classified on the basis of this framework. After discussing specific effects regarding the technology, people, and organization dimensions of digital sovereignty, some more overarching or cross-cutting aspects shall be presented. The chapter concludes with some background information on the history of this publication, which is part of a tradition of contributions on the future of (digital) work.

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          The future of employment: How susceptible are jobs to computerisation?

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            Some Social and Psychological Consequences of the Longwall Method of Coal-Getting

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              Immersive interfaces for engagement and learning.

              Chris Dede (2009)
              Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
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                Book Chapter
                2023
                April 27 2023
                : 1-15
                10.1007/978-3-031-26490-0_1
                32d6b2e1-5488-482f-8cd0-69bbf13062b7
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