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Archaeology International
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Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing
Agile Development in Software Engineering Instruction
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Author(s):
Jaana Holvikivi
,
Peter Hjort
Publication date
(Online):
January 21 2018
Publisher:
Springer International Publishing
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Agile methods rapidly replacing traditional methods at Nokia: A survey of opinions on agile transformation
Maarit Laanti
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Pekka Abrahamsson
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Outi Salo
(2011)
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A Capstone Course on Agile Software Development Using Scrum
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Use of Agile Methods in Software Engineering Education
David F. Rico
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Hasan Sayani
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Book Chapter
Publication date (Print):
2017
Publication date (Online):
January 21 2018
Pages
: 609-618
DOI:
10.1007/978-3-319-74310-3_61
SO-VID:
354f5c61-9275-483d-9fbc-c069339452bb
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Book chapters
pp. 3
Changing Rationales for Computers in Education: From Liberation to Involvement
pp. 13
Shaping Future Digital Citizens in Aotearoa/New Zealand Schools: Vision and Challenges
pp. 19
Digital Safety and Responsible Use Within a Primary School Ecosystems Community in Aotearoa/New Zealand
pp. 24
Determinants of Mobile Learning in Indigenous/Cultural Contexts: The Phenomenon in Canadian First Nations
pp. 35
Adolescents’ Internet Attitudes: A Study in an Experimental Greek Secondary School
pp. 45
Health-Game Development in University – Lower Secondary School Collaboration
pp. 55
Game-Play: Effects of Online Gamified and Game-Based Learning on Dispositions, Abilities and Behaviours of Primary Learners
pp. 64
For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education
pp. 70
Large Effect Size Studies of Computers in Schools: Calculus for Kids and Science-ercise
pp. 81
The e-Fran Program: A Nation-Wide Initiative Supporting Research Projects to Foster Learning and Teaching Through Digital Technologies
pp. 87
Mobile Technologies Supporting Professional Learning Communities Within Pre-service Teacher STEM Education
pp. 97
Measuring Mobile Phone Dependence in Spanish and Greek High School Students Using a Short Scale: Validating Both Adaptations
pp. 104
Requirements for Mobile Learning in Vocational Training in the Field of Mechanical Engineering
pp. 114
The Use of Tablets in Secondary Schools and Its Relationship with Computer Literacy
pp. 125
Learners’ Experiences in a Multicultural Remote Collaborative Learning Environment: A Case of ICT4D Course
pp. 134
Collaborative Postgraduate Studies in Higher Education: A Case Study of South Africa
pp. 149
Scaling a Model of Teacher Professional Learning – Harnessing MOOCS to Recreate Deep Learning Conversations
pp. 161
Development of Web-Based Learning Scenarios in the Semantic Web – A Connection of Didactical Aspects and Ontological Structures
pp. 169
Development of a Model to Assess the Digitally Mature Schools in Croatia
pp. 179
The “Secure Exam Environment”: E-Testing with Students’ Own Devices
pp. 189
The Acceptance of Motion Detection Devices by the Elderly
pp. 199
The King Island Digital Stories (KIDS) Project: Telling Stories for Tomorrow’s Learning
pp. 209
Gender Difference in Handmade Robotics for Children
pp. 221
Assessment for Blended Learning Scenarios: A Decision Support Tool
pp. 231
Augmented Reality as a Tool for Authentic Learning of Clinical Skills in Early Years of Medical Training
pp. 243
Evaluating Acceptance of a Haptic Learning Resource from Various Perspectives
pp. 251
Modelling e-Learner Comprehension Within a Conversational Intelligent Tutoring System
pp. 261
The Value of Project Management Education for IT Professionals
pp. 269
Learning Analytics for Formative Purposes
pp. 281
Feature Based Sentiment Analysis for Evaluating the Mobile Pedagogical Affordances of Apps
pp. 292
How Interactives Can Change Learnability of Science Concepts for Young Children – Re-positioning Them as Learners ‘Who Can and Did’
pp. 304
An Educational Experience with Online Teaching – Not a Best Practice
pp. 314
Peer Affective Factors in Peer Collaboration: Facebook-Based Collaborative Writing Activity Among Turkish High School EFL Learners
pp. 323
Primary School Students’ Choices in Writing Opinion Essays: Using ICT Combined with Self-Regulated Strategies
pp. 335
Towards a Framework for Developing the Emotional Intelligence of Secondary School Students Through the Use of VLEs
pp. 346
Enhancing Learning in a Virtual Environment: Qualities of Learning in Different Learning Modes
pp. 355
Online Teacher Education: Transforming Teachers’ Knowledge for Teaching with Digital Technologies
pp. 366
Understanding the Best Way to Embed ICT in Teacher Education
pp. 376
DIYLab as a Way for Student Teachers to Understand a Learning Process
pp. 387
Innovations in Teaching and Learning Strategies to Improve the Effectiveness of Using Haptic Simulators in Higher Education for Dental Students and Other Health Care Disciplines
pp. 398
Ontology-Based Backward Learning Support System
pp. 409
eExams: Strength in Diversity
pp. 421
Computer Science in the School Curriculum: Issues and Challenges
pp. 432
Basic Digital Education in Austria – One Step Further
pp. 443
Experiential Learning: Beyond the Classroom and Connecting with the Industry
pp. 453
Social Demands in Ubiquitous Computing: Contexts for Tomorrow’s Learning
pp. 463
Information Systems Curriculum in an Australian University: Past Developments and Future Directions
pp. 473
A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland
pp. 484
Measuring Learners’ Interest in Computing (Education): Development of an Instrument and First Results
pp. 494
Computing Camps for Girls – A First-Time Experience at the University of Limerick
pp. 506
How Can We Make Computing Lessons More Inclusive?
pp. 515
Educational Support on Computing and Informatics as Means of Empowering Disadvantaged Young People in Developed Countries
pp. 525
Smartwalk: Computer Science on the Schoolyard
pp. 536
Informatics Teachers’ Self-efficacy - A Survey Instrument and First Results
pp. 547
Utilizing the Repertory Grid Method to Investigate Learners’ Perceptions of Computer Science Concepts
pp. 557
What Teachers and Students Know About Data Management
pp. 567
Defining Procedures in Early Computing Education
pp. 579
Involving Everyone: Coding and Decoding Languages
pp. 589
Constructive Interaction on Collaborative Programming: Case Study for Grade 6 Students Group
pp. 599
A Software Development Process for Freshman Undergraduate Students
pp. 609
Agile Development in Software Engineering Instruction
pp. 619
A Demonstration of Evidence-Based Action Research Using Information Dashboard in Introductory Programming Education
pp. 630
Understanding the Differences Between Novice and Expert Programmers in Memorizing Source Code
pp. 640
Student Retention: Towards Defining Measures for Improved Quality of Teaching and Learning in the First Year of Computer Science Studies
pp. 648
How to Implement Computing Education for All – Discussion of Alternative Organisational Models
pp. 653
Education in the Digital Networked World
pp. 658
Activation of Computer Science Teachers in Slovenia
pp. 663
Computational Thinking in Primary Schools: Theory and Causal Models
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