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21st Century Sports : How Technologies Will Change Sports in the Digital Age
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Editor(s):
Sascha L. Schmidt
Publication date
(Print):
2020
Publisher:
Springer International Publishing
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Related collections
19: Interdisciplinary Studies in the Long Nineteenth Century
Author and book information
Book
ISBN (Print):
978-3-030-50800-5
ISBN (Electronic):
978-3-030-50801-2
Publication date (Print):
2020
DOI:
10.1007/978-3-030-50801-2
SO-VID:
3e90d6da-0f97-40b9-8034-8e3209d1d6e9
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Book chapters
pp. 3
How Technologies Impact Sports in the Digital Age
pp. 15
Taxonomy of Sportstech
pp. 39
How Thesis Driven Innovation Radars Could Benefit the Sports Industry
pp. 53
Robotics, Automation, and the Future of Sports
pp. 73
Robotics and AI: How Technology May Change the Way We Shape Our Bodies and What This Does to the Mind
pp. 91
The Reach of Sports Technologies
pp. 111
The Future of Additive Manufacturing in Sports
pp. 133
The Current State and Future of Regenerative Sports Medicine
pp. 153
Big Data, Artificial Intelligence, and Quantum Computing in Sports
pp. 175
The Data Revolution: Cloud Computing, Artificial Intelligence, and Machine Learning in the Future of Sports
pp. 191
Blockchain: From Fintech to the Future of Sport
pp. 205
Blockchain, Sport, and Navigating the Sportstech Dilemma
pp. 219
The Rise of Emotion AI: Decoding Flow Experiences in Sports
pp. 233
Strategies to Reimagine the Stadium Experience
pp. 249
Virtual Reality and Sports: The Rise of Mixed, Augmented, Immersive, and Esports Experiences
pp. 263
Video Games, Technology, and Sport: The Future Is Interactive, Immersive, and Adaptive
pp. 277
Impossible Sports
pp. 293
Beyond 2030: What Sports Will Look like for the Athletes, Consumers, and Managers
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