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      Interactive Storytelling : 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings 

      Identification and IDNs in the Metaverse: Who Would We Like to Be?

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      Springer International Publishing

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          From presence to consciousness through virtual reality.

          Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
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            The Proteus Effect: The Effect of Transformed Self-Representation on Behavior

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              Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments.

              Mel Slater (2009)
              In this paper, I address the question as to why participants tend to respond realistically to situations and events portrayed within an immersive virtual reality system. The idea is put forward, based on the experience of a large number of experimental studies, that there are two orthogonal components that contribute to this realistic response. The first is 'being there', often called 'presence', the qualia of having a sensation of being in a real place. We call this place illusion (PI). Second, plausibility illusion (Psi) refers to the illusion that the scenario being depicted is actually occurring. In the case of both PI and Psi the participant knows for sure that they are not 'there' and that the events are not occurring. PI is constrained by the sensorimotor contingencies afforded by the virtual reality system. Psi is determined by the extent to which the system can produce events that directly relate to the participant, the overall credibility of the scenario being depicted in comparison with expectations. We argue that when both PI and Psi occur, participants will respond realistically to the virtual reality.
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                Book Chapter
                2022
                December 02 2022
                : 601-615
                10.1007/978-3-031-22298-6_39
                59c6b1c1-44c4-4bf7-aa2c-5444eb347c86
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