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Rendering Techniques ’98
Lazy decompression of surface light fields for precomputed global illumination
other
Author(s):
Gavin Miller
,
Steven Rubin
,
Dulce Ponceleon
Publication date
(Print):
1998
Publisher:
Springer Vienna
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Author and book information
Book Chapter
Publication date (Print):
1998
Pages
: 281-292
DOI:
10.1007/978-3-7091-6453-2_26
SO-VID:
5ef29b62-f148-4759-8366-891d42328446
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Book chapters
pp. 3
Practical Calibration Procedures for Augmented Reality
pp. 21
Global Illumination using Photon Maps
pp. 33
Squarified Treemaps
pp. 45
An ambient light illumination model
pp. 61
Smoothed Particles: A new paradigm for animating highly deformable bodies
pp. 93
Interactively Modeling with Photogrammetry
pp. 105
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
pp. 125
Artistic Multiprojection Rendering
pp. 131
Image-Based BRDF Measurement Including Human Skin
pp. 181
Point Sample Rendering
pp. 281
Lazy decompression of surface light fields for precomputed global illumination
pp. 329
Interactive Virtual Relighting and Remodeling of Real Scenes
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