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Archaeology International
Architecture_MPS
Europe and the World: A law review
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History Education Research Journal
International Journal of Development Education and Global Learning
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Journal of Bentham Studies
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Research for All
The Journal of the Sylvia Townsend Warner Society
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Performativity in Art, Literature, and Videogames
Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’
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Author(s):
Darshana Jayemanne
Publication date
(Online):
June 14 2017
Publisher:
Springer International Publishing
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Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public
Anastasia Salter
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Bridget Blodgett
(2012)
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Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Adrienne Shaw
(2015)
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Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games
T. Higgin
(2008)
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Book Chapter
Publication date (Print):
2017
Publication date (Online):
June 14 2017
Pages
: 161-188
DOI:
10.1007/978-3-319-54451-9_7
SO-VID:
62a6387b-caf6-47f0-ad28-b572d68add94
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Book chapters
pp. 1
Introduction: Videogames as Performances
pp. 31
How to Do Things with Images
pp. 55
What Is Rhyparography? The Ambiguity of the Framing Device
pp. 79
‘Fanciful Microscopy’ – Framing Devices and Uncertainty in Pynchon’s The Crying of Lot 49
pp. 103
Anterior Motives – From Subjective Shot to Portal’s Figure of Reversal
pp. 127
Performative Multiplicities
pp. 161
Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’
pp. 189
Physical Wit: Games and the ‘Tactile Unconscious’
pp. 227
The Nip and the Byte: Analog and Digital Performances in Videogames
pp. 259
Time Invaders – Conceptualizing Performative Game Time
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