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Journals
Archaeology International
Architecture_MPS
Europe and the World: A law review
Film Education Journal
History Education Research Journal
International Journal of Development Education and Global Learning
International Journal of Social Pedagogy
Jewish Historical Studies: A Journal of English-Speaking Jewry
Journal of Bentham Studies
London Review of Education
Radical Americas
Research for All
The Journal of the Sylvia Townsend Warner Society
The London Journal of Canadian Studies
About
About UCL Press
Who we are
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Performativity in Art, Literature, and Videogames
How to Do Things with Images
other
Author(s):
Darshana Jayemanne
Publication date
(Online):
June 14 2017
Publisher:
Springer International Publishing
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My Mother Was a Computer
N. Hayles
(2005)
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Genre and game studies: Toward a critical approach to video game genres
T. Apperley
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Critical Play
Mary Flanagan
(2009)
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Publication date (Print):
2017
Publication date (Online):
June 14 2017
Pages
: 31-53
DOI:
10.1007/978-3-319-54451-9_2
SO-VID:
8f1d537a-a1d4-4973-9bec-9e35ca4b57f2
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Book chapters
pp. 1
Introduction: Videogames as Performances
pp. 31
How to Do Things with Images
pp. 55
What Is Rhyparography? The Ambiguity of the Framing Device
pp. 79
‘Fanciful Microscopy’ – Framing Devices and Uncertainty in Pynchon’s The Crying of Lot 49
pp. 103
Anterior Motives – From Subjective Shot to Portal’s Figure of Reversal
pp. 127
Performative Multiplicities
pp. 161
Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’
pp. 189
Physical Wit: Games and the ‘Tactile Unconscious’
pp. 227
The Nip and the Byte: Analog and Digital Performances in Videogames
pp. 259
Time Invaders – Conceptualizing Performative Game Time
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