147
views
0
recommends
+1 Recommend
3 collections
    0
    shares

            MEMBER of the Association of European University Presses (AEUP). Learn more at www.aeup.eu

      To submit your manuscript, please click here

      • Record: found
      • Abstract: found
      • Book: found
      Is Open Access

      Persuasive Gaming in Context

      Read this book at

      Buy book Bookmark
          There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors.

          This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

          Related collections

          Author and book information

          Contributors
          Book
          9789048543939
          9789463728805
          23 March 2021
          23 March 2021
          10.5117/9789463728805
          a6b17345-f6cf-4ae5-9818-1f84444c5b5b
          Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License

          https://creativecommons.org/licenses/by-nc-nd/4.0/

          History

          COMPUTERS / Programming / Games,PSYCHOLOGY / Social Psychology,SOCIAL SCIENCE / Media Studies,Amsterdam University Press,Film, Media, and Communication,AUP Wetenschappelijk,Media studies,Social, group or collective psychology,Game theory

          Comments

          Comment on this book

          Book chapters

          Similar content294