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      Interactivity, Game Creation, Design, Learning, and Innovation 

      Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion

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          The Computer for the 21st Century

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            Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education

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              Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: Evaluation of an educational program in Chile

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                2018
                March 07 2018
                : 510-519
                10.1007/978-3-319-76908-0_49
                d86482e9-f509-491a-8551-f3259881163f
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