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Archaeology International
Architecture_MPS
Europe and the World: A law review
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Journal of Bentham Studies
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Research for All
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[ ] With Design: Reinventing Design Modes : Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021)
Interactive Application Design for Heritage Site Navigation: A Practice Study of an AR Navigation Application for Han Yu-Related Sites in Chaozhou
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Author(s):
Ying Liu
Publication date
(Online):
November 06 2022
Publisher:
Springer Nature Singapore
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Convention Concerning the Protection of the World's Cultural and Natural Heritage
Scientific and Cultural Organisation) UNESCO (United Nations Educational
,
UNESCO
(1972)
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Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience
Mohd Kamal Othman
,
Helen Petrie
,
Christopher Power
(2011)
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“DIGITAL HERITAGE” THEORY AND INNOVATIVE PRACTICE
Y He
,
Y. MA
,
X. ZHANG
…
(2017)
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Publication date (Print):
2022
Publication date (Online):
November 06 2022
Pages
: 1265-1287
DOI:
10.1007/978-981-19-4472-7_83
SO-VID:
f41053bc-4a26-4511-bf5d-2d4c1f2247f0
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Book chapters
pp. 3
Making in/with Nature: Lessons from an Eco-village for Sustainable Making
pp. 20
Re-Thinking the Social to Survive the Ruins Human Has Made - About Designing Encounters and Web Making Moves as Matters of Care
pp. 31
Non-designers in Interdisciplinary Design: Facilitating Communication and Ideation Using Boundary Objects
pp. 52
Urban Nature Fabrication: A Framework for a Practice-Based Teaching Methodology of Design for the Pluriverse
pp. 73
Discovering UX Designer’s Boundary Spanning Capabilities in the Design Innovation Process
pp. 81
Collaborative Framing in Professional Design Practice
pp. 98
System Driven Design Industry: The Challenge Towards a Collective Vision for All Stakeholders in Design
pp. 111
Delight in the User Experience: Form and Place
pp. 123
Historical-Photo-Visual Practice: A Stroll Through Guatemala’s Sixth Avenue, Then and Now
pp. 135
Is Feminist Branding Possible?
pp. 144
Development of a Scale to Measure Decision-Making Tendency in Human-Product Interactions
pp. 160
Shifting Ways of Knowing in the Digital Age: Contextualising the Found Image Through the Lens of Reverse Reification
pp. 175
Visualizing the Invisible: Applying an Arts-Based Methodology to Explore the Emotion Projection of College Student to the Student Counselling Centre
pp. 197
Envisioning Art and Design Education Through the Lens of Diversity, Equity, and Inclusion
pp. 216
Application of Vernacular Design for Emotional Communication: Focus on Visual Arts of Ancient Peruvian Inca
pp. 238
A Study on Craft Practice and Creativity Among Mysore Rosewood Inlay Artisans of India
pp. 249
Understanding the Relationship Between Humour and Context in Visual Information Design
pp. 260
When is a Potato Too Ugly?: Understanding the Complexity of Aesthetics in Produce Towards the Reduction of Food Waste
pp. 276
Emotion from Creativity: Principles of Manipulating Emotional Management in Design Learning
pp. 291
Love for Inanimate Objects: A Model to Understand Relationships Between People and Products
pp. 313
Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of Camue
pp. 328
The Layman Got Ropes——Exploration of Content Enhancement and Interactive Design for Watching Online Ice Hockey Matches
pp. 339
First Impressions Matter (Maybe More Than Prior Design Experience): The Predictive Power of Soft-Skills on Student Performance in a Team-Based Design Course
pp. 357
Design to Divide Attention: An Exploration of Designing Virtual Reality Simulations of Accidents
pp. 367
Sacred Texts
pp. 381
A Study on Experiencing Chinese Culture Through TikTok – Focusing on Cultural Exchange in the COVID-19 Era from the Perspective of a User with 500,000 Followers
pp. 391
Research on the Intelligent Design Countermeasures in the Post-COVID Era
pp. 413
Interface, Pedagogical Agents and Chatbox in Virtual Learning Environments: An Eye Tracking Experiment
pp. 431
Design for Better Ambient Temperature Experiences
pp. 439
Supporting Sustainability Through Minimalist Interaction Design Aesthetics
pp. 450
Behavioural Intervention Technology in UX Design: Conceptual Review, Synthesis, and Research Direction
pp. 466
Understanding the Patient Journey: Working Towards Integrated Medical Records
pp. 493
Design Issues for Parenting Support Services in Japanese Municipalities from the Users’ Perspective
pp. 514
The Design Approach with Citizens’ Participation in Community Development Through the Pop-Up Children’s Playground in Public Spaces
pp. 523
Sustainable Design for Rural Communities of Ethnic Minorities in China: Product-Service System Promotes Social Innovation
pp. 545
Research on the Communication Management Model of Public Participation in Community Renewal
pp. 561
Group Experiences as Triggers for Personal Transformation: Investigating a Design Class, Collaborative Seminars, and Shamanic Ceremonies
pp. 576
Design Research Need in Helping to Address International Conflict Intersections in Southeast Asia
pp. 585
Design Listening: What Designers Hear and How They Respond
pp. 601
Embrace the Change: Framing Demonstrators as an Alternative to the Mass Production Norm in Industrial Design Education
pp. 617
Dark Side of Cuteness: Effect of Whimsical Cuteness on New Product Adoption
pp. 634
Co-creation Behavior in Shared Service System: Influencing Factors
pp. 654
Designing Metaverse Platforms for Participatory Culture: What We Can Learn from BTS in Metaverse and K-pop Fandom
pp. 662
Co-designing Boundary Objects in Social Entrepreneurship: The Generation of Negotiating Artefacts in Social Entrepreneurship Ecosystems
pp. 681
Title: Gentle Protest – Contemplations on an Interactive Tableau
pp. 693
Group Focus Demystified: Learnings from Comparing Offline & Online Co-design Workshops
pp. 710
HOLD THE DOOR: Examining a Two-Year Cross-Cohort Prototyping Project
pp. 724
Making-Do: An Assemblage Theory Exploration of Design Practices
pp. 735
Comparative Analysis of Body Language of Female Characters in Cartoons from Feminist Point of View-Centering on the Modern Animation of China and Disney-
pp. 755
Adopting Mobile Augmented Reality as Cultural Heritage Souvenir: A Design Framework Exploration
pp. 766
Re-designing Chinese Traditional Board Game, ‘Dou Shou Qi’
pp. 783
Historical Character Design for a Mobile Game
pp. 793
Self-reflection Doll: A Generative Tool for Participatory Design Research on Student Burnout
pp. 810
Exploring Design Opportunities for Mitigating Anxious Attachment
pp. 833
Three Emotional Design Strategies to Deal with FOMO
pp. 850
Interaction for Crisis: A Review of HCI and Design Projects on Climate Change and How They Engage with the General Public
pp. 883
MLTK01: A Prototyping Toolkit for Tangible Learning Things
pp. 890
Comparing Analog and Digital Tools for Collaborative Design Ideation
pp. 907
Drawing Labs – From the Copy of the Master to the Critical Inquiry into the Design Process
pp. 920
People-Place Interactions: From Pictures and Stories to Places and Sense of Place
pp. 943
Crowdsensing-Enabled Service Design for Floating Students During the COVID-19 Pandemic
pp. 960
A Design Response for Sustainability: In the Time of Covid19
pp. 973
Co-design with Cultural for Creative Design Industry
pp. 983
The Study of Contactless Service Design on Customer Experience Acceptance in Self Check-in Process at Luxury Hotel After Post-pandemic COVID-19 Era
pp. 995
Kampos, a Village Community on the Greek Island of Tinos
pp. 1008
Think Outside the Box: A Case Study for Citizen Participation as Exploration
pp. 1016
A Framework for Infrastructuring Commons Creation
pp. 1037
Rituals as Design Objects: A Relational Approach for Infrastructuring Urban Commons
pp. 1051
Distributed Design Thinking: Towards an Understanding of Design Thinking Through Embodied Cognition
pp. 1062
How Might We Realistically Use Design Tools in Government Organizations? A Case Study of a Local Government in Japan
pp. 1080
How to Minimize ESG Risks?: Design Experts’ Advice for Reaching Ideal Shared Value
pp. 1096
Identifying Dimensions of Design Leadership in the Public Sector Organisations
pp. 1109
Designing for Diverse Bodies: Toward a Constructionist Perspective
pp. 1128
Building a Cross-Cultural UX Design Dual Degree
pp. 1135
Understanding AI-Generated Personal Narratives as Design Material for Socially Engaging Things
pp. 1153
Understanding the Roles of Intelligent Product-Customization Systems Through Expert Interviews
pp. 1173
Two Perspectives on Design Management Capability and Design Awareness: Design Leaders and Top Managers
pp. 1188
The Role of Designers in the Transition from a Linear to a Circular Economy
pp. 1195
Debunking Silent Design Practices in the Banking Industry: A Case in Singapore
pp. 1213
A Study of Practice-Based Design Research Modes from Knowledge Production Perspective
pp. 1231
Historical Trajectories of Japanese Traditional Craft Industries from Meiji Era Until Today
pp. 1246
Redefining Heritage and Cultural Preservation Through Design: A Framework for Experience Design
pp. 1265
Interactive Application Design for Heritage Site Navigation: A Practice Study of an AR Navigation Application for Han Yu-Related Sites in Chaozhou
pp. 1288
Intangible Cultural Heritage and We-Media: The Strategic Design of Chinese Shadow Puppetry Dissemination via Tik Tok
pp. 1307
Recognizability of Pictograms for Building Fire Evacuation
pp. 1322
User Expectations of Serendipitous Recommender Systems
pp. 1337
Does the Robot Show Empathy with Me? Talking vs. Musical Robot
pp. 1348
A Behavioural Strategy to Nudge Young People to Adopt In-Person Counselling: Gamification
pp. 1367
An Exploratory Study of Co-design Skills in the U.S. Job Postings
pp. 1377
Un-learning/Re-learning: Towards Pluriversal Co-design
pp. 1397
A Study of STEAM Education and Related Learning Environments in Elementary Schools: A Case Study of Elementary Schools of Fukuoka City
pp. 1420
Understanding the Design Effects of Progress Indicators on Online Surveys
pp. 1443
Hand-in-O: Exploring Possibilities of Sensing and Constraining the Gestures with its Frame to Provide Light and Sound Feedback
pp. 1453
Handcrafted Mobility: The Field Study into DIY Vehicles and Practices in the Russian Northern Periphery
pp. 1465
Effects of Gender and Semantics on Auditory Displays: An Exploratory Study on User Interface Design
pp. 1474
Merging Motorcycle and Smart Phone Controls for Ride-share Electric Motorcycles
pp. 1485
The Impact of Distance Learning Necessitated by Pandemic: An Exploration of Distance Vocational Education for Students with Intellectual Disabilities and New Opportunities in Design Domains
pp. 1494
Teaching Designers to Anticipate Future Challenges with Causal Layered Analysis
pp. 1515
Remaining Cyber-Active: Teaching UX Design with Online User-Research Tools During the COVID-19 Pandemic
pp. 1527
Readjusting Design Education for Japanese High School Students During the Covid-19 Pandemic: A Case Study to Investigate Students’ Attitude in Using Online Whiteboard for Group Discussions During Design Activities
pp. 1549
Only Tablet with Dark Hair (Pictorial)
pp. 1563
Identity Collage: A Workshop Method for Exploring Intersectional Identities
pp. 1575
Technology, Autonomy, and Participation: Designing Community Games and Services to Enhance Older Adults’ Technology Literacy
pp. 1592
Public Bicycle Service Contents for ‘Seoul Bike Life+’ – Focused on Middle-Aged Users
pp. 1613
DRIZZLE: A Comic for Covert Climate Action Influence
pp. 1624
Patch Atlas
pp. 1632
Unpacking Cultural Perceptions of Future Elder Care Through Design Fiction
pp. 1653
Incorporating Sensory Reflection to Understand the Past, Current and Future Experience of the Emotional Mobility
pp. 1677
Life Centered Design: Unpacking a Post-humanistic Biodesign Process
pp. 1691
Towards a Designerly Way of Thinking for Bioengineers with ‘Design and Science’ Cards
pp. 1705
Designing Conditions for Disruptive Innovation Ecosystems
pp. 1731
Ecological Model Inspired Thinking Process; The Alternative Design Mode for Nature and Human’s Coexistence in the New Era
pp. 1743
From Matter to Mind – From Individual Values to Organisational Purpose: A Design Approach with a Focus on Sensory Sensemaking
pp. 1759
Design Sprint Task Ladder: Scaling Design Tasks for New Modes of Designing
pp. 1777
Cultivating Service Design at a Managerial Level: Towards a Process Model for Building Service Design Leadership in SMEs
pp. 1793
A Review of Research on Design Management and Dynamic Capabilities
pp. 1815
The Miswak Toothbrush: Incorporating Traditional Knowledge into Contemporary Product Design
pp. 1823
Communities of Making - A Visual Exploration of Rural Makerspaces in India
pp. 1839
Decolonizing Design with Technology in Cultural Heritage Contexts - Systematic Literature Review
pp. 1856
Making Praça Nelson Mandela: Morphological Change and Graphic Interventions to Define a New Square in the Botafogo District of Rio de Janeiro
pp. 1869
Re-balance, a Perception-Enabled Chair for Multi-species Domestic Agency
pp. 1876
Side-Stepping Future Transport Exclusion via an Expanded Inclusive Design Approach
pp. 1892
UX Needs Cards – A Pragmatic Tool to Support Experience Design Through Psychological Needs
pp. 1910
Reconciling the Gap Between Seamless and Seamful Design Approach
pp. 1919
Unravelling Complexity
pp. 1931
Profound Experience Design in Community Service Interaction
pp. 1944
Improving Consumer Adoption of Refurbished Products by Reducing Contamination
pp. 1956
The Connection Between Perceived Product Performance and Evoked Emotions
pp. 1975
Dear Design Journal: A Visual Journey and a Reflective Account of a Practice-Led Doctoral Research
pp. 1990
Reflecting Through the Photo’s Un-making
pp. 2001
“Hey Alexa, Where Are You?” A Drawing Study to Understand Users’ Mental Models of the Environments Surrounding Conversational Agents
pp. 2017
Memory Container: A Co-creation Model of Olympic Memories from Individuals to Groups
pp. 2035
Embracing the Role of Fashion Value in the Design of Wearable Products: A Case Study of 3D Face Mask Bracket
pp. 2047
Research on the Design and Evaluation of Healing Product Under the Background of COVID-19
pp. 2062
The Ergonomics of Couch Potatoes: A Study into Postures for Non-desk Working Scenarios
pp. 2082
Immersions in Materials for Packaging. The Case Study of a Digital Festival on Analogic Materials
pp. 2093
Leveraging on Fabrication and Making Methodologies to Support the Development of Ecological Empathy
pp. 2108
Framing Multimodal Discourses About Place as Graphic Landscaping
pp. 2118
Social Challenges and Design. Exploiting Digital Technologies to Trigger a Behavioural Transition Towards a Sustainable Food Life Cycle
pp. 2131
A Making Mode is Missing Code: Research Through Design Lacks Discourse Around Programming
pp. 2151
Would You Like a Cup of Meaning: Discovering Different Roles of Coffee Cups Through Narratives
pp. 2168
The Body and Textiles at the Intersection of the Physical and the Digital Through Movement: Investigating Alternative Body-Textile Expressions for Fashion Design
pp. 2183
The ADI Game: Exploring Futures of Graphic Design and Artificial Intelligence in AI-Driven Autonomous Brands
pp. 2201
User Perspectives on the Acceptability of Realtime Data Capture for Design Research by Connected Products
pp. 2225
Fostering Growth Mindsets: Possibilities Within a Heterarchical Collaborative Team Learning Design Studio
pp. 2235
What is Your Team Personality Traits? The Role of Convergence Effect Between Team Personality Propensity and Team Performance in Design Thinking Processes
pp. 2254
Visualising the Sensory Journey into ‘Mind Maps’: An Alternative Design Experience to Spatialise Sensations
pp. 2279
Exploring Features of the Design on Futures Thinking
pp. 2297
Prototyping in Each Development Process to Improve Company and Team Performance
pp. 2314
Integrative Design Thinking: A Multidisciplinary Approach to Design-Driven Entrepreneurship Education
pp. 2330
Impact of Design Management on Innovation
pp. 2339
Exploration of the Evolution Direction of Design Patterns Under the Shift of Design Paradigms
pp. 2359
Design Development of Cricket Breeding System
pp. 2376
Culturally Localized DfA Driven Learning on Electronic Waste Management and Recycling Behaviour in China
pp. 2393
Multiple Values of Service Design in Participating in Social Sustainability: Research on Food Design in Zhenze, Suzhou, China
pp. 2414
Living Better Without Plastic: Identifying Design Consideration for Product Service Aimed at Reducing Plastic Waste
pp. 2425
The Design of Rehabilitation Device for Upper Limb After Stroke Using an Integrated Design Process
pp. 2443
A Study of the Transjakarta Route Map as an Effort to Improve Jakarta’s Public Transport Information Design: Measuring Graphical Element Effectivity in Maps
pp. 2464
Insights on Green Building Rating Systems for Housing in India and Their Assessment with Pillars of Sustainability
pp. 2485
A Study on Factors Affecting the Satisfaction of Rehabilitation Service Experience of Elderly Patients in Rehabilitation Nursing Homes
pp. 2505
A Study on Colour Fidelity of Multi-colour 3D Printing for Fashion and Textile Design
pp. 2516
Understanding Detail Design Phase Using 3D CAD: A Case Study on Anybaro
pp. 2533
Make It for Fun or Sustainable? Maker and Maker-Entrepreneur on Open Source Product Development in Shenzhen
pp. 2545
Possible Design Principles for 3D Food Printing
pp. 2571
Designing for Distance Nursing: Reconnecting Nursing Students with Senior Home Residents During COVID-19
pp. 2583
Understanding Stakeholders’ Needs for an Emergency Mobile Hospital at an Infectious Disease Situation
pp. 2598
mTag: A Visual Abstract of a Reported Clinical Trial for Self-medication Accident Prevention
pp. 2615
Service Design for the Nursing Home in Post-pandemic Era
pp. 2637
Flexible Co-design Practice in Accommodating “Making” as a Method to Express Creativity
pp. 2645
Community Life Project Platform (CLPP) for Collective Impact – Based on Community Design 3.0 Framework
pp. 2662
How “Life-Projects” and “Live-Projects” Ensure Sustainability and Autonomy of Co-design Community Development
pp. 2676
Community Documentary: A Collaborative Design Aiming at Recording, Reconfirmation, and Sharing Community Life
pp. 2693
Visualizing Stress – In-person and Virtual Co-designing with Chart-Based Tools
pp. 2706
Understanding Designers’ Use of Prototypes in Smart Product Design
pp. 2724
A Study on the Research Methods Used in Modern Chinese Architectural Decoration Design
pp. 2739
Artistic Visualisation of Personal Data: A Case Study of Digital Scheduler
pp. 2753
Toward Designing Olfactory Digital Experiences: Efficient Scent Ejection Methods to Reduce Total Scent Amount Based on Bayesian Cross-Modal Model
pp. 2762
Kansei Evaluation of Costume Patterns for Co-creation Design
pp. 2771
Inattentive in Social, Active in Mind: VR-Based Design Intervention for Imagining Desirable Possibilities in the Public Space
pp. 2789
Life on Mars: First Person Speculation in the (Imaginary) Everyday
pp. 2806
Exploring Future Tools for Supporting Remote Collaborative Prototyping Process
pp. 2821
OSKARRR: Data-Driven Design Speculations for the Future of Domestic Waste
pp. 2836
AI-Enabled Design Tools: Current Trends and Future Possibilities
pp. 2851
From Pictorial Statistics to Pictographic Animation: Philip Ragan’s Investigation of Pictographic Animation to Dramatize Facts (1934–1946)
pp. 2874
Novel Tactile Feedback Research for Situation Awareness in Autonomous Vehicles
pp. 2888
Goal Based Bundling: A Behaviorally Informed Strategy to Combine Multiple Smart Products
pp. 2905
Developing Responsible Algorithmic Curation Features in Social Media Through Participatory Design
pp. 2922
‘Try this Because’: The Effect of Positive Framing in Robo-Advisors
pp. 2932
Understanding User Experience with Recommendations in Social Network Service Feed
pp. 2945
aTag:Half_truth, a User Interface to Warn of the Fallacy in the Claims Reported in the News
pp. 2969
Exploring Elderly and Young Users’ Perceptions of Video Exercise on Mobile Fitness Applications
pp. 2987
The Absence of Graphic Representations of Madiba in Nelson Mandela Park, Mamelodi, South Africa
pp. 3000
DISCOV: Stimulating Physical Activity Through an Explorative Interactive Walking Experience
pp. 3010
A Document-Based Method to Study the Evolution of Design Practices in Public Organisations
pp. 3035
Procedural Knit: Exploring Underdetermined Fabrication via Knit, Procedural Generation and Posture Detection
pp. 3049
Thinking Through Knitting: Hand Knit Making for Rapid Architectural Prototyping
pp. 3059
FitSleeve: Designing Wearable Display and Feedback to Improve the Fitness Experience and Motivation
pp. 3078
Meaningful Control Loops in Tomorrow Human-Centred Automation
pp. 3097
Research on Urban Furniture Intervention to Foster Community Emotional Healing
pp. 3112
Opportunities to Improve the User Experience of Public Toilets During the COVID-19 Pandemic in Hong Kong
pp. 3119
Evolution of the Systems Design for Vegetable Dispensing and Selling to Adapt to the Pandemic Practices
pp. 3132
Transformation of Human-Public Spaces Relations in Pandemic Context: A User Experience Perspective
pp. 3145
Impact of Disciplinary Diversity on Perceived Interpersonal Conflicts and Creativity of Design Outcomes in a Project-Based Learning Course of Design Thinking
pp. 3164
Exploring the Design of Online Teaching Courses Based on the Needs of Learners
pp. 3184
Introducing Complex Stakeholder Networks to Design Students: A Method of Stakeholder Improv-Play
pp. 3203
How Thinking Patterns and Strategies Drive Idea Generation: From Novices to Experts in Service Design
pp. 3223
Asynja: Sensorial Design for Running Motivation
pp. 3239
Prototyping Circular Materials Based on Reprogrammable Matter
pp. 3253
Healing with Fungi: Unique Aesthetic Expressions for Mycelium-Based Materials Through Patch and Mend
pp. 3268
A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture
pp. 3287
Active Aging with Smart Technologies: What Designers Can Ask When Designing Smart Products for Older Users
pp. 3303
Mutuality as a Foundation for Co-designing Health Futures
pp. 3319
Designing Parents-Adolescents Relationship in Future Mobility in China
pp. 3337
Lunar Land: Investigating the Effects of Simulation and Play in Daily Context on Family Functioning
pp. 3355
A Viable and Respectful Design Method of Presenting Intangible Cultural Heritage Using Interactive Digital Storytelling
pp. 3363
Contactless Guidance: An Analysis of the Visual Symbols on Covid-19 Posters
pp. 3371
A New Frame: Design-Led Transformations from Linear to Circular Economies for Sustainability
pp. 3380
Nostalgia-Based Design Methodology for Subtle Connection from East Asian Aesthetics View
pp. 3389
A Study of Collaborative Analogical Design Methods in the Crowdsourcing Context
pp. 3399
Analysis on Formation Mechanism of Enterprise Design Competitiveness Based on Structural Equation Modeling
pp. 3409
Improving Brand Loyalty Through Value Creation
pp. 3418
Designing a Tool for Assessing and Developing Technological Innovation Capability Using the Concept of Innovation Capability Maturity Model
pp. 3426
Explore the Framework: How Design Management Capability as Dynamic Capabilities
pp. 3439
A Fractal Mindset in Design Education: Explorations in Wellbeing, Form Creation/Aesthetics, and Design Thinking
pp. 3449
Art-Based Media Education as a Mode of Social Design
pp. 3457
Scientific Research as a Challenge for Communication Design Students: Experimental Workshop to Encourage Communication Design Students to Collaborate in Scientific Research and Create Synergies in the University Context
pp. 3466
Material Turn: Material Thinking-Oriented Sustainable Artefact Design Education Mode
pp. 3481
Can the Social Loneliness of the Elderly Be Alleviated Through Social Participation with the Support of the Community and Stakeholders? A Sustainable Activity Design Study
pp. 3491
Innovation Model in Design for Social Innovation——A Case Study of the Elderly Who Knits Part-Time
pp. 3502
Making Community Relatable Again: Research on the Mechanism of Service Design in Innovating Community Public Governance
pp. 3509
Gendered Mobilities: A Critical Approach Towards Understanding Social Exclusion Through the Lens of Mobility
pp. 3520
What is the Role of Interaction Design of Triangulation Elements in Encouraging Citizens Towards Social Interaction?
pp. 3533
Man-Made Gems: An Investigation into the Design Implications, Possibilities and Limitations of Utilising Man-Made Gems for Jewellery
pp. 3540
Three Post-phenomenological Design Projects on and with ML Technologies as Philosophy-in-Practice
pp. 3548
Design of Functional Application Model in Vehicle Infotainment System - Taking Vehicle Music Application as an Example
pp. 3558
Material Meaning: An Investigation into How Meaning Is Organised and Interpreted in Industrial Design Practice
pp. 3567
The Impact of Artificial Intelligence on Graphic Design: Exploring the Challenges and Possibilities of AI-Driven Autonomous Branding
pp. 3579
Development of a Handover Approach in Design for Dementia
pp. 3589
Designing HCI Strategies to Communicate and Suggest Action for Climate Change Mitigation
pp. 3599
Limb Flexibility Measurement Study
pp. 3606
FASH-IO-N-FWD: Generative Workshop for Computational Fashion Design
pp. 3617
IASDR’ 2021 Workshops Framework
pp. 3618
Envisioning New Futuring Models: Past, Plurality, and Positionality
pp. 3619
Gender and Agency: ‘Care’ as a Facilitator for Social Change
pp. 3620
The Art of Regenerative Design
pp. 3621
Tackling Online Empathy Deficits: Exploration of New Methods with Humanities and Social Scientific Concepts
pp. 3622
Diversifying Approaches to Co-Designing the Smart Everyday
pp. 3623
Narratives in Biodesign – Bridging Methods, Processes and Tools
pp. 3624
Governing with Nature: Applying More-than-Human Design to the Management of Shared Urban Green Space
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