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Archaeology International
Architecture_MPS
Europe and the World: A law review
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Interactive Storytelling : 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
Spatial Storytelling: Finding Interdisciplinary Immersion
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Author(s):
Asim Hameed
,
Andrew Perkis
Publication date
(Online):
November 21 2018
Publisher:
Springer International Publishing
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Cosmopolitan Civil Societies: An Interdisciplinary Journal
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Measuring Presence in Virtual Environments: A Presence Questionnaire
Bob Witmer
,
Michael J. Singer
(1998)
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Defining Virtual Reality: Dimensions Determining Telepresence
Jonathan Steuer
(1992)
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A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
Mel Slater
,
Sylvia Wilbur
(1997)
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Book Chapter
Publication date (Print):
2018
Publication date (Online):
November 21 2018
Pages
: 323-332
DOI:
10.1007/978-3-030-04028-4_35
SO-VID:
f6bd9f7b-ced1-4ceb-8629-974c9e3c1eb7
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Book chapters
pp. C1
Correction to: Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality
pp. 21
Science Considered Helpful
pp. 36
Thoughts on a Discipline for the Study of Interactive Digital Narratives
pp. 50
A Villain’s Guide to Social Media and Interactive Digital Storytelling
pp. 79
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis
pp. 107
The Myth of ‘Universal’ Narrative Models
pp. 121
Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study
pp. 134
Meta-communication Between Designers and Players of Interactive Digital Narratives
pp. 143
A Framework for Creative Teams of Non-fiction Interactive Digital Narratives
pp. 149
A Multidimensional Classification of Choice Presentation in Interactive Narrative
pp. 154
Narrative Consistency across Replays of Pro-social Interactive Digital Narratives
pp. 160
Sketching a Map of the Storylets Design Space
pp. 165
Creating and Sharing Interactive Narrative Design Knowledge – A Multipronged Approach
pp. 171
Exploring Bloom’s Taxonomy as a Basis for Interactive Storytelling
pp. 176
A Tool for Interactive Visualization of Narrative Acts
pp. 181
A Research on Storytelling of Interactive Documentary: Towards a New Storytelling Theory Model
pp. 185
Agency and Authorship in Ludic Narrative Environments
pp. 193
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror
pp. 206
“The Link Out”
pp. 217
Narrative-Led Interaction Techniques
pp. 230
Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames
pp. 240
Filling in the Gaps: “Shell” Playable Characters
pp. 250
A Model for Describing Alternate Reality Games
pp. 259
Frammenti: The ARG About Erasing Memories, That Was Forgotten
pp. 265
Structuring Digital Game Stories
pp. 270
Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami
pp. 275
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game
pp. 280
The Story Pile - Representing Story in the Board Game Mind Shadows
pp. 285
Margaret’s
pp. 289
Narrative Game Mechanics and Interactive Fiction
pp. 295
Measuring User Experience on Interactive Fiction in Cinematic Virtual Reality
pp. 308
Director’s Cut - Analysis of Aspects of Interactive Storytelling for VR Films
pp. 323
Spatial Storytelling: Finding Interdisciplinary Immersion
pp. 333
Cue Control: Interactive Sound Spatialization for 360 \(^\circ \) Videos
pp. 338
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities
pp. 343
Making New Narrative Structures with Actor’s Eye-Contact in Cinematic Virtual Reality (CVR)
pp. 348
Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room
pp. 352
Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service
pp. 356
Sleep Tight Johnny Idaho A Multicultural Exploration into Virtual Reality
pp. 359
Faoladh: A Case Study in Cinematic VR Storytelling and Production
pp. 363
Cinematic VR as a Reflexive Tool for Critical Empathy
pp. 369
Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater
pp. 383
‘What Country, Friends, Is This?’ Using Immersive Theatre Practice to Inform the Design of Audience Experience in Estate 360°
pp. 392
From Literary Novel to Radio Drama to VR Project
pp. 401
fanSHEN’s Looking for Love: A Case Study in How Theatrical and Performative Practices Inform Interactive Digital Narratives
pp. 408
Vox Populi
pp. 415
Automatic Detection of Conflicts in Complex Narrative Structures
pp. 428
Narrative Improvisation: Simulating Game Master Choices
pp. 442
Communicating Assertiveness in Robotic Storytellers
pp. 453
Automatic Plot Generation Framework for Scenario Creation
pp. 462
Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches
pp. 473
Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System
pp. 478
Playing Story Creation Games with Logical Abduction
pp. 483
Apply Storytelling Techniques for Describing Time-Series Data
pp. 489
Would You Follow the Suggestions of a Storyteller Robot?
pp. 494
A Character Focused Iterative Simulation Approach to Computational Storytelling
pp. 514
How Do Writing Tools Shape Interactive Stories?
pp. 523
A Framework for Classifying and Describing Authoring Tools for Interactive Digital Narrative
pp. 534
StoryMINE: A System for Multiplayer Interactive Narrative Experiences
pp. 544
Authoring for Interactive Storytelling
pp. 548
Creating Interactive Adaptive Real Time Story Worlds
pp. 552
Card-Based Methods in Interactive Narrative Prototyping
pp. 556
Novella: An Authoring Tool for Interactive Storytelling in Games
pp. 563
Spatial Participation Gap: Towards a Conceptual Perspective on Locative Storytelling Creation
pp. 577
Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality
pp. 591
Interactive Digital Narratives (IDN) for Change
pp. 603
Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned
pp. 613
From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives
pp. 621
Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants
pp. 627
A Top-Down Narrative Design Approach for Networked Cultural Institutions
pp. 633
Digital Storytelling and Phrasal Verbs in L2 Acquisition: Teaching Phraseology Through Technology
pp. 638
Designing Learning Experiences for Interactive Digital Narrative Literacy: A New Paradigm
pp. 642
Co-constructing Cultural Heritage Through a Web-Based Interactive Digital Narrative
pp. 646
Leveraging on Transmedia Entertainment Education to Augment Tourists’ Awareness Towards Social Issues
pp. 652
Folklore and Digital Media: Unpacking the Meaning of Place Through Digital Storytelling
pp. 657
Interactive Comic-Based Digital Storytelling for Self-expression
pp. 662
Creating a Virtual Support Group in an Interactive Narrative: A Companionship Game for Cancer Patients
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