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      Future Places Toolkit: Engaging communities through augmented reality and performance

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          Abstract

          This article shares processes of engagement with practice-as-research in place-based performance and creative technology, specifically mobile augmented reality (AR). It addresses the application of methodologies from an AR performance, Uninvited Guests and Duncan Speakman’s Billennium (2018), in Future Places Toolkit ( Clarke et al., 2020), an engagement activity for neighbourhood visioning and planning consultation. It outlines the steps taken to evolve Billennium beyond an artwork into a tool for use in citizen-led design, and to transfer practice-as-research in performance and technology to a professional architecture and community context, specifically Knowle West in Bristol, UK. By detailing the stages of this research and development process, key learnings will be shared with other researchers seeking to apply their practices to social and civic challenges, and to do so through working in partnership with creative industries and community-based organizations. Future Places Toolkit will be used as a case study to demonstrate the potential of applying approaches from practice-as-research to real-world problems and developing arts practices into products or services. Documenting and reflecting on the process of prototyping the AR toolkit disseminates procedures for commercializing creative research and leads to a critique of the drive to scale up. Future Places Toolkit is considered as a framework for co-creation with communities and interprofessional partners, and methods for responsible innovation are shared. While these are drawn from responsible technology development, they are transferrable to other professional fields and academic engagement, or to commercialization in different disciplines.

          Most cited references21

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          ON NONSCALABILITY: The Living World Is Not Amenable to Precision-Nested Scales

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            The Mushroom at the End of the World : On the Possibility of Life in Capitalist Ruins

            <p><b>What a rare mushroom can teach us about sustaining life on a fragile planet</b><br><br>Matsutake is the most valuable mushroom in the world—and a weed that grows in human-disturbed forests across the northern hemisphere. Through its ability to nurture trees, matsutake helps forests to grow in daunting places. It is also an edible delicacy in Japan, where it sometimes commands astronomical prices. In all its contradictions, matsutake offers insights into areas far beyond just mushrooms and addresses a crucial question: what manages to live in the ruins we have made? <br><br>A tale of diversity within our damaged landscapes, <i>The Mushroom at the End of the World</i> follows one of the strangest commodity chains of our times to explore the unexpected corners of capitalism. Here, we witness the varied and peculiar worlds of matsutake commerce: the worlds of Japanese gourmets, capitalist traders, Hmong jungle fighters, industrial forests, Yi Chinese goat herders, Finnish nature guides, and more. These companions also lead us into fungal ecologies and forest histories to better understand the promise of cohabitation in a time of massive human destruction.<br><br>By investigating one of the world's most sought-after fungi, <i>The Mushroom at the End of the World</i> presents an original examination into the relation between capitalist destruction and collaborative survival within multispecies landscapes, the prerequisite for continuing life on earth.</p>
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              Speculative Everything: Design, Fiction, and Social Dreaming

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                Author and article information

                Journal
                rfa
                Research for All
                UCL Press (UK )
                2399-8121
                21 September 2021
                : 5
                : 2
                : 205-226
                Affiliations
                [1]University of Bristol/Uninvited Guests, UK
                Author notes
                Author information
                https://orcid.org/0000-0002-1302-1965
                Article
                10.14324/RFA.05.2.03
                3e369651-351b-44a7-aa31-684940a4c983
                Copyright © 2021 Clarke

                This is an open-access article distributed under the terms of the Creative Commons Attribution Licence (CC BY) 4.0 https://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited.

                History
                : 02 November 2020
                : 08 June 2021
                Page count
                Figures: 9, References: 31, Pages: 23

                Assessment, Evaluation & Research methods,Education & Public policy,Educational research & Statistics
                participatory planning,co-creation,augmented reality (AR),practice-as-research in performance,speculative design,responsible innovation

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