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      Developing arts-based methods for exploring virtual reality technologies: A university–industry case study

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          Abstract

          Collaborations between human–computer interaction (HCI) researchers and arts practitioners frequently centre on the development of creative content using novel – often emergent – technologies. Concurrently, many of the techniques that HCI researchers use in evaluative participant-based research have their roots in the arts – such as sketching, writing, artefact prototyping and role play. In this reflective paper, we describe a recent collaboration between a group of HCI researchers and dramatists from the immersive theatre organization Kilter, who worked together to design a series of audience-based interventions to explore the ethics of virtual reality (VR) technology. Through a process of knowledge exchange, the collaboration provided the researchers with new techniques to explore, ideate and communicate their work, and provided the dramatists with a solid academic grounding in order to produce an accurate yet provocative piece of theatrically based design fiction. We describe the formation of this partnership between academia and creative industry, document our journey together, and share the lasting impact it has had upon both parties.

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          The dynamics of innovation: from National Systems and “Mode 2” to a Triple Helix of university–industry–government relations

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              Recommendations for Good Scientific Practice and the Consumers of VR-Technology

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                Author and article information

                Journal
                rfa
                Research for All
                UCL Press (UK )
                2399-8121
                21 September 2021
                : 5
                : 2
                : 246-270
                Affiliations
                [1]University of Bristol, UK
                [2]Kilter Theatre, Bath, UK
                Author notes
                *Corresponding author – email: stuart.gray@ 123456bristol.ac.uk
                Article
                10.14324/RFA.05.2.05
                47bbead1-6024-4b58-94db-b53e88e74a89
                Copyright © 2021 Gray, Bevan, Cater, Gildersleve, Garland and Langdon

                This is an open-access article distributed under the terms of the Creative Commons Attribution Licence (CC BY) 4.0 https://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited.

                History
                : 14 September 2020
                : 04 May 2021
                Page count
                References: 71, Pages: 26

                Assessment, Evaluation & Research methods,Education & Public policy,Educational research & Statistics
                design fiction,participatory methods,immersive theatre,virtual reality,university–industry collaboration,human–computer interaction

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