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Archaeology International
Architecture_MPS
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Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings
Challenges of IDN Research and Teaching
other
Author(s):
Hartmut Koenitz
,
Mirjam Palosaari Eladhari
Publication date
(Online):
October 22 2019
Publisher:
Springer International Publishing
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A narrative theory of games
Espen Aarseth
(2012)
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Avoiding Another AI Winter
James Hendler
(2008)
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Towards a Specific Theory of Interactive Digital Narrative
Hartmut Koenitz
(2015)
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Contributors
Hartmut Koenitz:
(View ORCID Profile)
Mirjam Palosaari Eladhari:
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Book Chapter
Publication date (Print):
2019
Publication date (Online):
October 22 2019
Pages
: 26-39
DOI:
10.1007/978-3-030-33894-7_4
SO-VID:
4a6a06c2-dd9a-460d-89e0-0a08da1e7373
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Book chapters
pp. C1
Correction to: Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling Performance
pp. 3
Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality
pp. 8
A Model for Analyzing Diegesis in Digital Narrative Games
pp. 22
An Educational Program in Interactive Narrative Design
pp. 26
Challenges of IDN Research and Teaching
pp. 40
Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling
pp. 47
Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage
pp. 63
Practical Insights for XR Devised Performances
pp. 68
Using Ink and Interactive Fiction to Teach Interactive Design
pp. 73
How Relevant Is Your Choice?
pp. 86
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
pp. 101
The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design
pp. 115
Spaceline: A Concept for Interaction in Cinematic Virtual Reality
pp. 120
Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytelling
pp. 128
The Impact of Multi-character Story Distribution and Gesture on Children’s Engagement
pp. 144
Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress
pp. 148
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames
pp. 158
The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive
pp. 173
Leveraging Machinima to Characterize Comprehension of Character Motivation
pp. 178
Narrative Urgency: Motivating Action in Interactive Digital Media
pp. 183
“What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia
pp. 190
The Story We Cannot See: On How a Retelling Relates to Its Afterstory
pp. 204
“Well, That was Quick” – Towards Storyworld Adaptivity that Reacts to Players as People
pp. 214
A Spectrum of Audience Interactivity for Entertainment Domains
pp. 233
Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling Performance
pp. 241
Towards Procedural Generation of Narrative Puzzles for Adventure Games
pp. 250
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories
pp. 267
Felt: A Simple Story Sifter
pp. 282
Toolkit for the Creation of a Drama Dataset
pp. 290
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction
pp. 304
A Hierarchical Approach for Visual Storytelling Using Image Description
pp. 318
A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot
pp. 323
ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game Environments
pp. 328
Using VR to Simulate Interactable AR Storytelling
pp. 333
Firebolt: A System for Automated Low-Level Cinematic Narrative Realization
pp. 343
Interactive Narrative Generation Using Location and Genre Specific Context
pp. 348
Emotion-Based Story Event Clustering
pp. 357
Embodying Cognitive Processes in Storytelling Interfaces for Children
pp. 364
Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling
pp. 374
When Did I Lose Them? Using Process Mining to Study User Engagement in Interactive Digital Narratives
pp. 379
Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study
pp. 389
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach
pp. 395
The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study
pp. 405
Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System
pp. 413
Companionship Games: A Framework for Emotionally Engaging and Empathetic Interactive Characters
pp. 418
Towards Design Principles for Fashion in Interactive Emergent Narrative
pp. 422
A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay
pp. 429
The Book of Endless History: Authorial Use of GPT2 for Interactive Storytelling
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