16
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: not found
      • Article: not found

      Using Augmented Reality to Stimulate Students and Diffuse Escape Game Activities to Larger Audiences

      1 , 2
      Journal of Chemical Education
      American Chemical Society (ACS)

      Read this article at

      ScienceOpenPublisher
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Related collections

          Most cited references38

          • Record: found
          • Abstract: not found
          • Article: not found

          Current status, opportunities and challenges of augmented reality in education

            Bookmark
            • Record: found
            • Abstract: found
            • Article: not found

            Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room.

            Objective. To design an educational game that will increase third-year professional pharmacy students' knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game. Methods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease management. To evaluate the impact, students completed a pre-test and post-test to measure the knowledge they've gained and a perception survey to identify moderating factors that could help instructors improve the game's effectiveness and utility. Results. Students showed statistically significant increases in knowledge after completion of the game. A one-sample t-test indicated that students' mean perception was statistically significantly higher than the mean value of the evaluation scale. This statically significant result proved that this gaming act offers a potential instructional benefit beyond its novelty. Conclusion. The diabetes escape room proved to be a valuable educational game that increased students' knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.
              Bookmark
              • Record: found
              • Abstract: found
              • Article: found
              Is Open Access

              Room escape at class: Escape games activities to facilitate the motivation and learning in computer science

              Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student’s motivation and to improve their learning on two courses of the second year in the Computer Engineering degree: Computer Networksand Information and Security.
                Bookmark

                Author and article information

                Contributors
                (View ORCID Profile)
                Journal
                Journal of Chemical Education
                J. Chem. Educ.
                American Chemical Society (ACS)
                0021-9584
                1938-1328
                May 12 2020
                March 31 2020
                May 12 2020
                : 97
                : 5
                : 1368-1374
                Affiliations
                [1 ]Agrupamento de Escolas João de Deus, Faro, Portugal
                [2 ]Toulouse Biotechnology Institute (TBI), Université de Toulouse, CNRS, INRA, INSA, Toulouse 31077, France
                Article
                10.1021/acs.jchemed.9b00933
                51615b5c-e4c7-4fcc-9493-fc9bd74c0ef9
                © 2020

                https://doi.org/10.15223/policy-029

                https://doi.org/10.15223/policy-037

                https://doi.org/10.15223/policy-045

                History

                Comments

                Comment on this article