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      Developing engineering students' capabilities through game-based virtual reality technology for building utility inspection

      , , ,
      Engineering, Construction and Architectural Management
      Emerald

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          Abstract

          Purpose

          The construction site operates under a hazardous environment that requires a high level of understanding in building systems to minimise accidents. However, the current building education generally adopts paper-based learning approaches that lack hands-on experiences. Furthermore, to achieve Industrial Revolution 4.0 in line with any unforeseen pandemic, the most optimum solution is to transition from physical to technological-based building education. This paper aims to address the problems by proposing a game-based virtual reality (GBVR) for building utility inspection training.

          Design/methodology/approach

          The feasibility of the GBVR for building the utility inspection training approach is validated on a sample of undergraduate engineering students through user experience (survey) and performance-based comparisons against traditional paper-based training method.

          Findings

          The results show that the developed GBVR training has higher system usability in terms of visual output and knowledge retention than paper-based training due to visualisation technologies. The GBVR training method has also higher user-friendliness because of the higher motivational and engagement factors through the adoption of virtual reality and game-based learning.

          Research limitations/implications

          GBVR training required a longer training duration and achieved a lower performance score (effectiveness) but can be improved by transitioning into hands-on tasks. This study has the potentials to be extended to vocational training platforms for competency development in the construction workforce by using cutting-edge extended reality technologies.

          Originality/value

          This paper portrays the benefits of integrating virtual reality technology in building education to overcome the low practicality and engagement of paper-based training.

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          Most cited references46

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          An Explication of Social Norms

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            A technique for the measurement of attitudes.

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              A framework for construction safety management and visualization system

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                Author and article information

                Contributors
                Journal
                Engineering, Construction and Architectural Management
                ECAM
                Emerald
                0969-9988
                July 05 2021
                August 03 2022
                July 05 2021
                August 03 2022
                : 29
                : 7
                : 2854-2877
                Article
                10.1108/ECAM-02-2021-0174
                5c1cada3-ac33-432d-a02b-979b080465b4
                © 2022

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