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      Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game

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          Abstract

          Serious games have become an important tool to train individuals in a range of different skills. Importantly, serious games or gamified scenarios allow for simulating realistic time-critical situations to train and also assess individual performance. In this context, determining the user’s cognitive load during (game-based) training seems crucial for predicting performance and potential adaptation of the training environment to improve training effectiveness. Therefore, it is important to identify in-game metrics sensitive to users’ cognitive load. According to Barrouillets’ time-based resource-sharing model, particularly relevant for measuring cognitive load in time-critical situations, cognitive load does not depend solely on the complexity of actions but also on temporal aspects of a given task. In this study, we applied this idea to the context of a serious game by proposing in-game metrics for workload prediction that reflect a relation between the time during which participants’ attention is captured and the total time available for the task at hand. We used an emergency simulation serious game requiring management of time-critical situations. Forty-seven participants completed the emergency simulation and rated their workload using the NASA-TLX questionnaire. Results indicated that the proposed in-game metrics yielded significant associations both with subjective workload measures as well as with gaming performance. Moreover, we observed that a prediction model based solely on data from the first minutes of the gameplay predicted overall gaming performance with a classification accuracy significantly above chance level and not significantly different from a model based on subjective workload ratings. These results imply that in-game metrics may qualify for a real-time adaptation of a game-based learning environment.

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            Simultaneous inference in general parametric models.

            Simultaneous inference is a common problem in many areas of application. If multiple null hypotheses are tested simultaneously, the probability of rejecting erroneously at least one of them increases beyond the pre-specified significance level. Simultaneous inference procedures have to be used which adjust for multiplicity and thus control the overall type I error rate. In this paper we describe simultaneous inference procedures in general parametric models, where the experimental questions are specified through a linear combination of elemental model parameters. The framework described here is quite general and extends the canonical theory of multiple comparison procedures in ANOVA models to linear regression problems, generalized linear models, linear mixed effects models, the Cox model, robust linear models, etc. Several examples using a variety of different statistical models illustrate the breadth of the results. For the analyses we use the R add-on package multcomp, which provides a convenient interface to the general approach adopted here. Copyright 2008 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim
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              The magical number seven plus or minus two: some limits on our capacity for processing information.

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                24 March 2021
                2021
                : 12
                : 572437
                Affiliations
                [1] 1Daimler Trucks AG , Stuttgart, Germany
                [2] 2Department of Psychology, Faculty of Science, Eberhard Karls University , Tübingen, Germany
                [3] 3Leibniz-Institut für Wissensmedien , Tübingen, Germany
                [4] 4LEAD Graduate School and Research Network, Eberhard Karls University , Tübingen, Germany
                [5] 5Centre for Mathematical Cognition, School of Science, Loughborough University , Loughborough, United Kingdom
                Author notes

                Edited by: Herre Van Oostendorp, Utrecht University, Netherlands

                Reviewed by: Mikko Salminen, Tampere University, Finland; Carlos Vaz De Carvalho, Polytechnic Institute of Porto, Portugal

                This article was submitted to Cognitive Science, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2021.572437
                8024627
                33841227
                b6f90a4e-ca6b-43e8-b455-50ed719eda54
                Copyright © 2021 Sevcenko, Ninaus, Wortha, Moeller and Gerjets.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 14 June 2020
                : 01 March 2021
                Page count
                Figures: 7, Tables: 3, Equations: 1, References: 92, Pages: 18, Words: 14553
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                cognitive load,in-game metric,adaptivity,serious games,simulation
                Clinical Psychology & Psychiatry
                cognitive load, in-game metric, adaptivity, serious games, simulation

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