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Archaeology International
Architecture_MPS
Europe and the World: A law review
Film Education Journal
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International Journal of Development Education and Global Learning
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Journal of Bentham Studies
London Review of Education
Radical Americas
Research for All
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The London Journal of Canadian Studies
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About UCL Press
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Perspectives on Wearable Enhanced Learning (WELL): Current Trends, Research, and Practice
A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors
other
Author(s):
Bibeg Limbu
,
Mikhail Fominykh
,
Roland Klemke
,
Marcus Specht
Publication date
(Online):
November 02 2019
Publisher:
Springer International Publishing
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Special Issue: Everyday Expertise in Social Pedagogy
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Recent advances in augmented reality
R Azuma
,
Y. Baillot
,
R. Behringer
…
(2001)
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Blueprints for complex learning: The 4C/ID-model
Jeroen J. G. van Merriënboer
,
Richard Clark
,
Marcel B. M. de Croock
(2002)
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Learning to see: Guiding students' attention via a Model's eye movements fosters learning
Peter Gerjets
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Katharina Scheiter
,
Michael Dörr
…
(2013)
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Book Chapter
Publication date (Print):
2019
Publication date (Online):
November 02 2019
Pages
: 213-228
DOI:
10.1007/978-3-319-64301-4_10
SO-VID:
c91fa566-9caa-4de6-8624-3c24d50822ab
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Book chapters
pp. 3
Introduction to Wearable Enhanced Learning (WELL): Trends, Opportunities, and Challenges
pp. 35
Smartglasses as Assistive Tools for Undergraduate and Introductory STEM Laboratory Courses
pp. 59
Wearable Technology: Meeting the Needs of Individuals with Disabilities and Its Applications to Education
pp. 79
Toward Wearable Devices for Multiteam Systems Learning
pp. 97
Engaging Students in Co-designing Wearable Enhanced Learning Kit for Schools
pp. 123
Toward Deployment of Architecture Incorporated with IoT for Supporting Work-Based Learning and Training: On the Threshold of a Revolution
pp. 143
Using the Internet of Things for Enhanced Support of Workers in Manufacturing
pp. 169
On the Feasibility of Using Electronic Textiles to Support Embodied Learning
pp. 187
Embodied Learning: Somatically Informed Instructional Design
pp. 213
A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors
pp. 229
Learning Manual Skills with Smart Wearables
pp. 253
Smart City Learning Solutions, Wearable Learning, and User Experience Design
pp. 273
Designing Wearables with People in Mind
pp. 297
Experience Capturing with Wearable Technology in the WEKIT Project
pp. 313
Wearables for Older Adults: Requirements, Design, and User Experience
pp. 333
Learning for a Healthier Lifestyle Through Gamification: A Case Study of Fitness Tracker Applications
pp. 367
Virtual Reality as an Environment for Learning: Facilitating a Controlled Environment for Pupils with Diagnosed Concentration Disorders
pp. 385
Real-Time Auditory Biofeedback System for Learning a Novel Arm Trajectory: A Usability Study
pp. 411
Exploiting Wearable Technologies to Measure and Predict Students’ Effort
pp. 433
Wearable Technology in a Dentistry Study Program: Potential and Challenges of Smart Glasses for Learning at the Workplace
pp. 455
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