ScienceOpen:
research and publishing network
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
My ScienceOpen
Sign in
Register
Dashboard
Blog
About
Search
Advanced search
My ScienceOpen
Sign in
Register
Dashboard
Search
Search
Advanced search
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
Blog
About
4
views
0
references
Top references
cited by
2
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
2,443
similar
All similar
Record
: found
Abstract
: not found
Article
: not found
Simular problemas sociales con videojuegos. Algunas claves para el diseño de videojuegos críticos
Author(s):
C Torres
,
C. TORRES
Publication date:
2015
Journal:
Kepes
Read this article at
ScienceOpen
Bookmark
There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
Estudio del peso al nacer
Data availability:
Comments
Comment on this article
Sign in to comment
Similar content
2,443
Aplicación de los computadores a las ciencias farmacéuticas. Parte II. Diseño de un sistema de información QSAR para simular la intensidad de la actividad biológica de algunas series de fármacos
Authors:
J. Ruiz
,
S. Silva
The virus and socioeconomic inequality: An agent-based model to simulate and assess the impact of interventions to reduce the spread of COVID-19 in Rio de Janeiro, Brazil/O vírus e a desigualdade socioeconômica: um modelo baseado em agentes para simular e avaliar o impacto de intervenções para reduzir a disseminação do COVID-19 no Rio de Janeiro, Brasil
Authors:
V.P. Klôh
,
G.D. Silva
,
M. FERRO
…
La paleodemografía: ¿un instrumento para simular el comportamiento demográfico del pasado? Análisis comparativo con la demografía histórica en la Ciudad de México del siglo XIX
Authors:
A. Ortega
See all similar
Cited by
2
Diseño participativo como método para la creación de videojuegos críticos. Poder Violeta, estudio de caso de un videojuego sobre acoso sexual
Authors:
Carlos Roberto Torres
,
Roberto Cuervo-Pulido
,
María Juliana Flórez-Flórez
…
Diseño emocional e inmersión en videojuegos narrativos. El caso de Detroit: Become Human
Authors:
Rosa Núñez-Pacheco
,
Blanca Estela López-Pérez
,
Ignacio Aguaded
See all cited by