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      Supporting engagement in research through a game design competition

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            Abstract

            Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.

            Content

            Author and article information

            Journal
            72010652
            Research for All
            UCL IOE Press
            2399-8121
            21 February 2019
            : 3
            : 1
            : 25-41
            Article
            2399-8121(20190221)3:1L.25;1- s4.phd /ioep/rfa/2019/00000003/00000001/art00004
            10.18546/RFA.03.1.04
            ea5d2399-5ba4-42a6-90e8-c25fa516108c
            Copyright @ 2019
            History
            Categories
            Articles

            Assessment, Evaluation & Research methods,Education & Public policy,Educational research & Statistics
            GAME DESIGN COMPETITION,PARTICIPATORY DESIGN,PERSUASIVE GAMES,PUBLIC ENGAGEMENT

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