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      Addressing learning difficulties in Newtons 1st and 3rd Laws through problem based inquiry using Easy Java Simulation

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          Abstract

          We develop an Easy Java Simulation (EJS) model for students to visualize Newtons 1st and 3rd laws, using frictionless constant motion equation and a spring collision equation during impact. Using Physics by Inquiry instructional (PbI) strategy, the simulation and its problem based inquiry worksheet aim to enhance learning of these two Newtonian concepts. We report results from Experimental (N=62 students) and Control (N=67) Groups in 11 multiple choice questions pre and post tests, conducted by three teachers in the school. Results suggest, at 95 percent confidence level, significant improvement for concept of Newtons 1st Law while not so for Newtons 3rd Law. A Focus Group Discussion revealed students confirming the usefulness of the EJS model in visualizing the 1st Law while not so much for the 3rd Law. We speculate the design ideas for constant velocity motion in the computer model coupled with the PbI worksheet did allow for making sense and experiencing of the 1st Law, where traditional pen-paper representations could not. We have improved the features for the action-reaction contact forces visualization associated with the 3rd Law and we hope other teachers will find the simulation useful for their classes and further customize them to benefit all mankind, becoming citizens for the world.

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          Multisensory Immersion as a Modeling Environment for Learning Complex Scientific Concepts

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            Restructuring the introductory electricity and magnetism course

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              Using Tracker as a Pedagogical Tool for Understanding Projectile Motion

              This paper reports the use of Tracker as a pedagogical tool in the effective learning and teaching of projectile motion in physics. When computer model building learning processes is supported and driven by video analysis data, this free Open Source Physics (OSP) tool can provide opportunities for students to engage in active inquiry-based learning. We discuss the pedagogical use of Tracker to address some common misconceptions of projectile motion by allowing students to test their hypothesis by juxtaposing their mental models against the analysis of real life videos. Initial research findings suggest that allowing learners to relate abstract physics concepts to real life through coupling computer modeling with traditional video analysis could be an innovative and effective way to learn projectile motion. 2015 Resources: http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/01-kinematics/174-projectile-motion
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                Author and article information

                Journal
                28 February 2013
                2013-09-25
                Article
                1303.0081
                eb34e653-b69e-4978-8a85-b472744cce43

                http://creativecommons.org/licenses/by/3.0/

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                Custom metadata
                5 pages, 4 figures, 5th redesign pedagogy conference, best research paper award
                physics.ed-ph physics.comp-ph

                General physics,Mathematical & Computational physics
                General physics, Mathematical & Computational physics

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