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      Advances in GIScience : Proceedings of the 12th AGILE Conference 

      3D Wayfinding Choremes: A Cognitively Motivated Representation of Route Junctions in Virtual Environments

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          Computational Geometry

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            Spatial knowledge acquisition from maps and from navigation in real and virtual environments.

            In this study, the nature of the spatial representations of an environment acquired from maps, navigation, and virtual environments (VEs) was assessed. Participants first learned the layout of a simple desktop VE and then were tested in that environment. Then, participants learned two floors of a complex building in one of three learning conditions: from a map, from direct experience, or by traversing through a virtual rendition of the building. VE learners showed the poorest learning of the complex environment overall, and the results suggest that VE learners are particularly susceptible to disorientation after rotation. However, all the conditions showed similar levels of performance in learning the layout of landmarks on a single floor. Consistent with previous research, an alignment effect was present for map learners, suggesting that they had formed an orientation-specific representation of the environment. VE learners also showed a preferred orientation, as defined by their initial orientation when learning the environment. Learning the initial simple VE was highly predictive of learning a real environment, suggesting that similar cognitive mechanisms are involved in the two learning situations.
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              A Review of Presence and Performance in Virtual Environments

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                Book Chapter
                2009
                April 20 2009
                : 407-427
                10.1007/978-3-642-00318-9_21
                012e1c5a-82d3-418c-9d50-de44ef98404a
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